Contents:
Shot glass;
Big dice;
Baloons – You can inflate these balloons in advance, since you’ll need them during the game. They are enough for one-time use, but for future games you’ll need to replace them with new balloons;
So-called Jokers – Wedding ring icons. You’ll only need these if you’re playing without drinks. The game has two versions: with alcohol and without alcohol, which we’ll explain below;
Waterproof cards.
There are 250 waterproof cards, divided into four different styles.
1. სიმართლე – იღებ კარტს, კითხულობ დაწერილ შეკითხვას და პასუხობ სიმართლეს, მხოლოდ სიმართლეს და არაფერს სიმართლის გარდა. ან შოტი უნდა გადაკრა.
2. Dare – You take a card, read what it says, and do it. Otherwise, you have to take a shot.
3. Group Action – You take a card and read what it says. It will be something that all players have to do. For example: touch the butt of the person next to you. Whoever is the slowest or doesn’t dare to do it, drinks.
4. Battle – Probably the most savage card. You take a card, read what it says, and it’ll be something like: “You have 3 minutes. In that time, get as many guys’ phone numbers as you can.” Whoever gets the fewest has to take a shot. This is just one example. You get the idea of how useful this game can be, right? 🙂
Some cards have “create your own assignment” written faintly on them. If you draw one of those, it means the theme is open and you get to come up with the challenge yourself.
The die is soft and large. It’s designed so it won’t get stuck between pebbles on a rocky beach, nor sink into the sand on a sandy one. It’s a big die — you don’t roll it along the ground, you toss it into the air, and whatever it lands on is what you go with. The die has six different options written on it:
1. BATTLE – You draw a battle card. At this point, you can either stay as individuals or split into teams in advance and act as a group. The key is that the teams have an equal number of players. The battle also has a specific function, which you’ll learn about below.
2. DARE – You draw a dare card.
3. TRUTH – You draw a truth card.
4. GO – You draw a group action card.
5. SHOT – You simply have to take a drink. If you’re playing without alcohol, we’ll explain below how this works, but honestly, it’s written right there that you’re supposed to drink… so why play without alcohol anyway 🙂
6. SNITCH – You choose anyone you want and make them draw one of the cards. Here again, there are two versions of the game that you agree on in advance:
1) Ask truth or dare, and then come up with whatever you want yourself.
2) Make them draw either a Truth card or a Dare card.
The game is played either clockwise or counterclockwise — the important thing is that the turn order is clear and consistently followed by all players.
You can play either individually or in teams. The important thing is that the teams have an equal number of players and that everyone agrees from the start on who’s in which group. Even then, the main gameplay still happens individually — but if you win, you win as a team, and if you lose, you lose as a team.
Do we drink or not?
There are two versions of the game: with drinks and without drinks. If you’re playing without alcohol, each player gets 4 jokers. The goal is to collect 10 jokers to win. This is where the wedding ring icons we mentioned above come into play. If you’re not drinking, the rules are as follows:
1. If you can’t answer a truth card, you have to put one of your jokers into the “bank.”
2. If you can’t complete a dare, one of your jokers goes into the “bank.”
3. If a Group Action card comes up, then the person who finishes last has to give one of their jokers to the player who drew the card.
4. If a Battle card comes up, there are two scenarios.
Individual play: the player with the worst result gives one joker to the player with the best result.
Team play: every member of the team with the worst result gives one joker to every member of the team with the best result.
5. SNITCH – You take a joker from the bank and choose any player, making them do either truth or dare. Remember, there are two options: either they draw a card, or you ask them “truth or dare” and come up with it yourself afterward.
6. SHOT – You put a joker into the bank.
Ending the game
When there’s no drinking involved, As mentioned above:: the first person or team to collect 10 jokers wins.
At this point, if anyone completely runs out of jokers, they’re out of the game. This is also why playing in teams can be risky: even though the main game is played individually, if anyone in a team drops to 0 jokers, the entire team loses.
The positive side is that team members can give jokers to each other — but only before someone hits 0 jokers. No “here, take one so we don’t get eliminated” after the fact. If your teammate is down to 1 joker and you see the risk of them hitting zero, you can give them a joker then. But once they’ve already reached zero, your charity is too late — you should’ve given it while you still had the chance, on your own initiative.
When drinking IS involved, Remember when we said that battle has a specific function?
In every battle, you’re given the option to end the game. After each battle, you decide whether to continue playing or simply admit that whoever won the last battle is the ultimate badass among you — and end the game right there.
P.S. You can use this method of ending the game even when you’re playing without drinking.
It might seem like there are a lot of rules, but in reality the game is much simpler than it may look here. If you have any questions, feel free to contact support. Have a great time 🙂